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4abb6cc7d5
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4abb6cc7d5 | |
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ba24bbdf9a |
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28
game.py
28
game.py
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@ -70,7 +70,12 @@ def add_directional_triangle(
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]).astype(np.float64)
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# normalize
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dir_vector /= np.linalg.norm(dir_vector)
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norm = np.linalg.norm(dir_vector)
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dir_vector /= norm
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# TODO: Fix type issue
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side_len *= norm / 15
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# stretch /= (norm/30)
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triangle_height: float = side_len * (3**0.5) / 2
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half_base: float = side_len / 2
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@ -96,7 +101,7 @@ def show_frame(frame: np.ndarray, to_stdout: bool=False) -> None:
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cv2.waitKey(1)
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def main() -> int:
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start_game_sfx()
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music = start_game_sfx()
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capture: VideoCapture = cv2.VideoCapture(0)
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hands: mp.solutions.hands.Hands = mp_hands.Hands(max_num_hands=1)
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@ -106,6 +111,10 @@ def main() -> int:
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img42_y: int = -img42_side_len - 1 - noise_42img
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no_fingers: int = 0
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score: int = 0
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finger_x: int = -1
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finger_y: int = -1
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no_collect_ratio = 0
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no_finger_ratio = 0
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i: int = 0
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while True:
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@ -119,23 +128,32 @@ def main() -> int:
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if collected_42:
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collected_42 = False
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frame_height, frame_width = frame.shape[:2]
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img42_x = random.randint(0, frame_width - img42_side_len - 1)
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img42_y = random.randint(0, frame_height - img42_side_len - 1)
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img42_x = random.randint(0, frame_width - img42_side_len - 1 - noise_42img)
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img42_y = random.randint(0, frame_height - img42_side_len - 1 - noise_42img)
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while ((finger_x - img42_x) ** 2 + (finger_y - img42_y) ** 2) ** .5 < 200:
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img42_x = random.randint(0, frame_width - img42_side_len - 1 - noise_42img)
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img42_y = random.randint(0, frame_height - img42_side_len - 1 - noise_42img)
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rand_noise_y = random.randint(0, noise_42img)
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rand_noise_x = random.randint(0, noise_42img)
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frame[
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img42_y + rand_noise_y : img42_y + img42_side_len + rand_noise_y,
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img42_x + rand_noise_x : img42_x + img42_side_len + rand_noise_x,
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] = img42
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no_collect_ratio = min(i, 200) / 200
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finger_positions = list(get_finger_positions(frame, hands, add_landmarks=True))
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if finger_positions == []:
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no_fingers += 1
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no_finger_ratio = min(no_fingers, 255) / 255
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else:
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no_fingers = 0
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if no_fingers > 200:
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if no_fingers > 255:
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music.kill()
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return score
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ratio = max(no_finger_ratio, no_collect_ratio)
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frame = cv2.addWeighted(frame, 1 - ratio, np.ones(frame.shape, dtype=frame.dtype), ratio, 0)
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for positions in finger_positions:
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index_knuckle_1_pos: tuple[int, int] = (-1, -1)
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for finger_id, finger_x, finger_y in positions:
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@ -1,10 +1,15 @@
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#!/usr/bin/env python3
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import os
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from time import sleep
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from typing import NoReturn
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from utils import *
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abspath = os.path.abspath(__file__)
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dname = os.path.dirname(abspath)
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os.chdir(dname)
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def start_game() -> None:
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proc = Popen(['./start_game.sh'])
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proc.communicate()
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@ -15,8 +20,8 @@ def show_highscore() -> None:
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'display-popup',
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'-E',
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'watch',
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'-tcn.5',
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r"""sh -c 'for _ in $(seq $(($(tput lines) / 3 - 1))); do printf "\n\033[31m"; done; printf "%$(($(tput cols) / 2 + 5))s\n" "Highscore:"; figlet -w $(tput cols) -c $(cat "/home/tosuman/42/hackthelobby/.score"); printf "\n%$(($(tput cols) / 2 + 8))s\n" "Show your hands!";'""",
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'-tcn.6',
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r"""bash -c 'for _ in $(seq $(($(tput lines) / 3 - 1))); do printf "\n\033[31m"; done; printf "%$(($(tput cols) / 2 + 5))s\n" "Highscore:"; figlet -w $(tput cols) -c $(cat "/home/tosuman/42/hackthelobby/.score"); printf "\n\033[3$((RANDOM % 7 + 1))m%$(($(tput cols) / 2 + 4 + RANDOM % 8))s\n" "Show your hands!";'""",
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])
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def main() -> NoReturn:
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4
utils.py
4
utils.py
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@ -39,10 +39,10 @@ def save_score(score: int) -> None:
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with open('./.score', 'w') as score_file:
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score_file.write(str(score))
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def start_game_sfx() -> None:
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def start_game_sfx() -> Popen:
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Popen(['paplay', './assets/sfx/start.mp3']).communicate()
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sleep(.5)
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Popen(['paplay', './assets/sfx/background_music.mp3'])
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return Popen(['paplay', './assets/sfx/background_music.mp3'])
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def collect_sfx() -> None:
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Popen(['paplay', './assets/sfx/collect.mp3'])
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