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2 Commits

Author SHA1 Message Date
cubernetes fd02dd21d4 Up to date 2023-08-11 16:38:54 +02:00
cubernetes a86cc5e4f6 COlors 2023-08-11 16:00:34 +02:00
3 changed files with 47 additions and 9 deletions

27
game.py
View File

@ -3,8 +3,10 @@
import sys import sys
import random import random
from time import sleep
import numpy as np import numpy as np
import cv2 import cv2
import requests
from utils import * from utils import *
@ -99,11 +101,27 @@ def show_frame(frame: np.ndarray, to_stdout: bool=False) -> None:
cv2.imshow("Image", frame) cv2.imshow("Image", frame)
cv2.waitKey(1) cv2.waitKey(1)
def collect_vfx() -> None:
requests.post('http://10.11.250.225:8080/api/v1/composition/layers/2/clips/5/connect')
sleep(1)
requests.post('http://10.11.250.225:8080/api/v1/composition/layers/2/clips/7/connect')
def die_vfx() -> None:
requests.post('http://10.11.250.225:8080/api/v1/composition/layers/2/clips/6/connect')
sleep(3)
requests.post('http://10.11.250.225:8080/api/v1/composition/layers/2/clips/7/connect')
def green() -> None:
threading.Thread(target=collect_vfx).start()
def die() -> None:
threading.Thread(target=die_vfx).start()
def main() -> int: def main() -> int:
music = start_game_sfx() music = start_game_sfx()
capture: cv2.VideoCapture = cv2.VideoCapture(0) capture: cv2.VideoCapture = cv2.VideoCapture(0)
hands: mp.solutions.hands.Hands = mp_hands.Hands(max_num_hands=2) hands: mp.solutions.hands.Hands = mp_hands.Hands(max_num_hands=3)
collected_42: bool = True collected_42: bool = True
noise_42img: int = 5 noise_42img: int = 5
img42_x: int = -img42_side_len - 1 - noise_42img img42_x: int = -img42_side_len - 1 - noise_42img
@ -114,7 +132,7 @@ def main() -> int:
finger_y: int = -1 finger_y: int = -1
no_collect_ratio = 0 no_collect_ratio = 0
no_finger_ratio = 0 no_finger_ratio = 0
timer = 1000 timer = 200
i: int = 0 i: int = 0
while True: while True:
@ -152,8 +170,10 @@ def main() -> int:
no_fingers = 0 no_fingers = 0
if ratio > 0.99: if ratio > 0.99:
music.kill() if music:
music.kill()
lost_sfx() lost_sfx()
die()
return score return score
for positions in finger_positions: for positions in finger_positions:
@ -182,6 +202,7 @@ def main() -> int:
initiate_rick() initiate_rick()
timer = 60 + (timer - 60) * .9 timer = 60 + (timer - 60) * .9
collect_sfx() collect_sfx()
green()
show_frame(frame, to_stdout=(not sys.stdout.isatty())) show_frame(frame, to_stdout=(not sys.stdout.isatty()))
i += 1 i += 1

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@ -1,10 +1,13 @@
absl-py==1.4.0 absl-py==1.4.0
attrs==23.1.0 attrs==23.1.0
certifi==2023.7.22
cffi==1.15.1 cffi==1.15.1
charset-normalizer==3.2.0
contourpy==1.1.0 contourpy==1.1.0
cycler==0.11.0 cycler==0.11.0
flatbuffers==23.5.26 flatbuffers==23.5.26
fonttools==4.42.0 fonttools==4.42.0
idna==3.4
kiwisolver==1.4.4 kiwisolver==1.4.4
matplotlib==3.7.2 matplotlib==3.7.2
mediapipe==0.10.3 mediapipe==0.10.3
@ -20,5 +23,8 @@ pycparser==2.21
PyGObject==3.44.1 PyGObject==3.44.1
pyparsing==3.0.9 pyparsing==3.0.9
python-dateutil==2.8.2 python-dateutil==2.8.2
requests==2.31.0
six==1.16.0 six==1.16.0
sounddevice==0.4.6 sounddevice==0.4.6
soundfile==0.12.1
urllib3==2.0.4

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@ -6,10 +6,13 @@ from typing import Generator
from types import ModuleType from types import ModuleType
import threading import threading
import sounddevice as sd
import soundfile as sf
import numpy as np import numpy as np
import mediapipe as mp import mediapipe as mp
import cv2 import cv2
from playsound import playsound # from playsound import playsound
mp_hands = mp.solutions.hands mp_hands = mp.solutions.hands
mp_draw: ModuleType = mp.solutions.drawing_utils mp_draw: ModuleType = mp.solutions.drawing_utils
@ -41,23 +44,31 @@ def save_score(score: int) -> None:
with open('./.score', 'w') as score_file: with open('./.score', 'w') as score_file:
score_file.write(str(score)) score_file.write(str(score))
def play_audio(file_name: str) -> None:
# Read the audio file
data, samplerate = sf.read(file_name)
# Play the audio file
sd.play(data, samplerate)
sd.wait() # Wait for the audio playback to complete
def start_game_sfx() -> None: def start_game_sfx() -> None:
playsound('./assets/sound/start.mp3') play_audio('./assets/sound/start.mp3')
time.sleep(.5) time.sleep(.5)
threading.Thread(target=playsound, args=('./assets/sound/background_music.mp3',), daemon=True).start() threading.Thread(target=play_audio, args=('./assets/sound/background_music.mp3',), daemon=True).start()
def collect_sfx() -> None: def collect_sfx() -> None:
pass pass
threading.Thread(target=playsound, args=('./assets/sound/collect.mp3',), daemon=True).start() # threading.Thread(target=play_audio, args=('./assets/sound/collect.mp3',), daemon=True).start()
def lost_sfx() -> None: def lost_sfx() -> None:
playsound('./assets/sound/lost.mp3') play_audio('./assets/sound/lost.mp3')
def show_matrix() -> None: def show_matrix() -> None:
Popen(['tmatrix']) Popen(['tmatrix'])
def initiate_rick() -> None: def initiate_rick() -> None:
threading.Thread(target=playsound, args=('./assets/sound/rick.mp3',), daemon=True).start() # threading.Thread(target=play_audio, args=('./assets/sound/rick.mp3',), daemon=True).start()
cap = cv2.VideoCapture('./assets/video/rick2.mp4') cap = cv2.VideoCapture('./assets/video/rick2.mp4')
fps: int = int(cap.get(cv2.CAP_PROP_FPS)) fps: int = int(cap.get(cv2.CAP_PROP_FPS))
desired_delay: float = 1 / fps desired_delay: float = 1 / fps